Russian

PC-based Simulators

Technical and Economical Concept:

  • usage of new economical structures
  • standard computer technology
  • unification of software and hardware component parts
  • utilization of traditional TsAGI leadership in aerodynamics and technology of semi-physical simulation

Hierarchy of Semi-Physical Simulation Means:

  • full-scale simulators FULLSIM

- Full-Scale Simulators with 4 DOF Motion System

  Vertical degree of freedom Pitch Roll Heading
Displacement   - 0.9 ... + 0.9 m -15 ... +30 degrees -15 ... +15 degrees -30 ... +30 degrees
Velocity - 0.8 ... +0.8 m/sec 35 degrees/sec 55 degrees/sec 30 degrees/sec
Overload -1 ... +1

250 degrees/sec2 250 degrees/sec2 250 degrees/sec2

- Full-Scale Simulators with 6 DOF Motion System

  - visualization system computer
  - host computer
  - instructor's workstation computer

  • universal simulators with displayed indicators board MIDISIM

  - indicators board displays
  - instructor's workstation
  - levers of instructor's workstation
  - visualization system computers
  - host computer
  - cabin levers and panels

  • mini-simulators with control levers imitators MINISIM

Software Training Complex for the Su-27 and MIG-29

  - take-off and landing regimes and general piloting
  - emergency training
  - critical flight regimes (spin, stall, low speed)
  - complicated piloting and fight maneuvering
  - weapons control system and head-up display working regimes
  - close and far air combat

  - analysis and replay of previous flights.

  • outcabin situation

Systems for Digital Synthesis of Outcabin Situation

Average Level Resolution

  - 800 x 600, 32-bit colour
  - ~ 1100 polygons per step, landscape, complicated atmospheric conditions
  - Pentium II

  - Pentium II + E&S Accel Galaxy Accelerator

High Level Resolution

  - 1200 x 1024, 16-million colour
  - ~ 10000 polygons per step, realistic landscape
  - SGI (octane and higher)
  - E&S Inc., ESIG-4000

Collimation systems for outcabin situation image

Fresnel Lens

  - simple construction
  - light
  - low peripheral distortion
  - collimation for 5-6 meters

Mirror optic collimation system

  - viewing volume 28 degrees H x 40 degrees V channel

  - possibility to assemble multichannel systems
  - absence of distortion while collimating onto infinity
  - stands work at simulators with motion system

LCD stereo glasses

  - quasi-collimation effect
  - stereo effect


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